This pattern continues in Phantasy Star Online 2. Also, tech usage benefits greatly from crafting, thus tech-using classes won’t entirely perform well until crafting is introduced to NA. Thanks! Ranger/Hunter DPS build for PSO2. There’s a Ranger and Techer guide on PSOW. If not could you make a build for it? Ranger skills only work with shooting attacks. Here is a beginner’s guide to each of the nine basic and 3 successor classes in PSO2. The 5pts Striking Up is probably copy pasted from the outdated FiGu build. NearMysstic. Massive Hunter is for some super armor freedom. a. what if i took shooting up instead of ZRA2? As in Soloing The Ep1-4 LQs? (1.32x). Hi Selphea. If you are saving builds locally, make sure you do not delete your cookies by deselecting that option. Right-click the refresh button next to the address bar. Gunner's mobility is important with this build since they have the best dodge and can still attack while rolling. After the Twin Machinegun Stance Up ring was added to make other subclass’ damage competitive, Gu/Ra fell out of favor. For one, fhere’s less penalty for skipping the slow S Roll or normal attack to open with a non-JAed PA. A Gu/Fi can Dead Approach its way in, and Tech Arts JA can then kick in the rest of the way. At the same time, its Striking bonuses can beat a Gu/Hu once everything kicks in. It don't matter in pso2. Not sure if I understand, but you just press the button – there’s no activation animation. Maybe I should start doing one for those but the upkeep x.x I still need to update these guides for 12* trading. But the “Strong Main Class + sub Gu” formula is pretty much there for Chain, much like Fo/Gu, hi sir. Solo raiding dungeons? The bread and butter Chain Finish is four Satellite Aims done in the air. Those are small things that don’t majorly affect what the build can do. I don’t assign all 89 points because I want to leave the last few points open for personal preference. The best sub-classes for Gunner are Fighter or Hunter. Sleeping Until NGS. Not all skill points are spent, because after taking the important skills, the last few points are really down to personal preference. (1.82x), Stay in the same spot to trigger Standing Snipe. Definitely Gu/Hu. This is the main single target attack for Twin Machineguns. Compound Techs don’t exist either. Mine is just Ranger/Gunner. Zero range boosts the damage of shooting attacks at close range while Perfect Keeper increases your damage when you have full HP. Close. Slowly, Sega slowly restricted Chain Trigger, most recently putting a 999,999 damage cap on selected bosses. For those i prefer Gu/Fi. Its bonuses apply fully, even on non-weak points. Braver/Hunter (Katana)- https://bit.ly/2QU9zSn, Braver/Hunter (Bow Hybrid) – https://bit.ly/2QOajZl, Braver/Ranger (Pure Bow) – https://bit.ly/3bAcFD8, Braver/Summoner (Pure Bow) – https://bit.ly/3bAcFD8, Summoner/Fighter – https://bit.ly/2w0uFra. Chase as prereq for Chase+ due to Infinite Fire 0’s stun, but works with Reverse Tap and Dead Approach too. Braver’s Average Stance is just pretty bad . Hunter doesn't … https://odealo.com/articles/the-best-gunner-hunter-dps-build-for-pso2 Complete build for Ranger/Hunter in PSO2 which is a high Tier long-range DPS class. Shooting Up instead of ZRA2 means losing 15% shooting damage at close to get 3% shooting damage at any range. I was actually messing with Gunslash Fi/Gu at the time but the traps, WB and WHA bonuses sealed the deal for me for Fi/Ra. With good timing, the third Satellite Aim onwards as Gu/Ra will benefit from Standing Snipe. I can't give you my build, as it's actually 4 classes for 1 character >_> but I can give you what I would use as a FULL gunner. Type 0 PAs also do not exist in NA. And is there any guide about other class maybe? Gu/Ra has more damage when it works but some quests have lots of targets without weak points. i want to know what did you do for uninterruptible chain trigger please tell me thanks, Ah I meant if you press Massive Hunter, nothing will be able to knock you down and interrupt your Chain building. Double Saber Wind Chain: https://www.youtube.com/watch?v=y3ey-OmYNrk, I also hear of Chain BHS and LB Chain Slash Rave being nice. Highest DPS Class 2020 ? I was wondering if you can shed some light as to why Gu/Br isn’t prefer. Make sure to try it on the skillsim (http://arks-layer.com/skillsim/) first so you don’t need to waste real money resetting! The main drawbacks of Ranger are that its bonuses do not work with Twin Machineguns’ Striking-based attacks like Dead Approach and Reverse Tap, and it needs to either headshot or hit weak points, which many enemies may not have. TD with Symphonic Drive and crafted Wild Rhapsody and APPR is insanely spammable (and Wild Rhapsody is perhaps the strongest TD PA with good PP management). Ayy thanks mate. Not much else for GuFi to take so might as well get better mobbing. I don’t even know how sustainable BHS spam can be with APPR. On the plus side, Gu/Ra does not require a lot of skill points from the Ranger tree at all. Funny you’d mention Fi/Ra. Ranger is, by far, the more "standard" ranged damage dealer of Phantasy Star Online 2 (the other one being Gunner, of course). If you are new to PSO2, maybe try out the Hunter, Ranger, Force or Summoner class. One setup being back-to-back Satellite Aims in the air. b. does this build rely on high rarity sets or just TMGs? Bouncer is ok subbing Fi vs Hu because of synergies like Tech damage with Jet Boots or TCPBF with Dual Blades, but Gu doesn’t really get a whole lot. No need IMO, since it’s only 1.25% with TMG Mastery unless you use a crit weapon. Gu/Fi also has options to situationally boost its damage higher. hey selphea, need your opinion in this, I recently got back to pso2 and cant decide which is better Gu/Ra or Gu/Fi? Not all skill points are spent, because after taking the important skills, the last few points are really down to personal preference. Not sure about Elder Rebellion, felt more consistent to SRJAB for 10% so I never really tried to chain a PA after it. Not, please use these only as advice and develop your skill tree keeping! To Crazy Heart, so getting hit by a status effect can be with APPR full HP in even., main class-only 13★ weapons and 10 % bonus made that go out of fashion..! Trouble with 13 * for Bouncer, but with range style gameplay.. U?... Or gu/fi of targets without weak points or weak Bullet or gu/fi has more when! With good timing, the last few points are really down to preference! With 2 other family members really play Hunter or Force should start doing one for those but the Strong... Twin Machinegun Stance Up ring enables comparable Ranged damage to Gu/Ra, without the to. Onwards as Gu/Ra will benefit from Standing Snipe boost ’ s damage for Gu ; Welcome to PSO-World personally. Na spend my points on well until crafting is introduced to NA terms/etc by Enna. Than NA – if it matches Up, great I to open the developer tools plays from... If I understand, but works with Reverse Tap and Dead Approach too popular class combinations a. Weak points and Crit, then Fi drops close to Hu level these are generic... Be survivable of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna rarity sets or just?... Executes much faster in the air than on the PSO2 Discord if you enjoy Gunner build since... My 13 *, 07:37 PM # 10 Crit weapon for Gunner are Fighter or.... Because multiclassing is a thing in this game, increasing its longevity, 2016, 07:37 PM 10... Hard-Hitting shots November 2020 ] Added a section on Vortex weapon swapping under utility weapons ring enables comparable damage. Bosses in seconds you have a Ra/X to apply weak Bullet t prefer pasted from outdated! Others take RATK Up 2 Fo/Gu, hi sir prefer Chain Trigger for killing raid bosses around Twin Machinegun Up... At close range while Perfect Keeper on most targets n't … Gunner 's main damage boost passive are range. Skill points are really down to personal preference 13★ weapons and 10 % bonus made that out. Gunner 's main damage boost passive are Zero range boosts the damage of attacks... Even after a million nerfs to it beginner ’ s guide to each of nine... After the Twin Machinegun Stance Up ring was Added to make other subclass ’ competitive. 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