else if (weapon == "md") calcWaveRange() var result = document.getElementById("mpChargeValues") } result.innerHTML = `
  • Motion Speed -${castSpeed}%
  • ` •Magic: Wall inflicts [Knockback] var chainCast = document.getElementById("magicLancesChain").checked; Skill have Cast Time: } The status ailment depends on the element. Earth const elementToAilmentArray = { } This skill can inflict [Tumble] on all targets it hits. Level: You have a chance to Stun the target. var baseHitRange = 1.5 4 Protection- (MP 300) Increase party members' Physical Resistance and decrease Magic Resistance for a limited time. { Power Wave is disabled if Rampage is active, Show more... } var chance = baseChance + levelBonusChance * level; calcMagicJavelinMotionSpeed(); 4 hitCount = parseInt(hitCount.toFixed(0), 10); castTime *= (1 - chainCastReduction * chainCastLevel); Cast Time is shortened as the skill levels up. var castTime = calcCastTime(baseCastTime, CSPD); } Skill Sihir (Magic Skills) Skill Bela Diri (Martial Skills) Skill Tombak (Halberd Skills) Skill Samurai (Mononofu Skills) Skill Pedang Ganda (Dual Sword Skills) Skill Penghancur (Crusher Skills) function calcMaximizerCastTime() function calcWaveRange() function calcBlastAilmentChance() 6 5 9 Whats the usual matk of a pure finale mage? //Getting weapon and level info from selectors Survival skills give you HP and MP so they end up good. if(castTime != 1){ 4 } //Writing the results if necessary function toggleChainCast(){ var levelSelector = document.getElementById("finaleLevel") Halberd? var levelSelector = document.getElementById("finaleLevel") castTime = parseFloat(castTime.toPrecision(15)); 5 //putting range into HTML { else if (weapon == "md") •Ailment Chance grows by 7.5% per level(Maximum of 75% on level 10) } { 9 8 //Base value for cast time and chain cast reduction 10 4 if(weapon != "Other"){ // geting level from level selector in HTML When equipping a Magic Device: var chainCastLevel = chainCastSelector[chainCastSelector.selectedIndex].value; function calcWallValues() if(levelCastTime.toFixed(0) - levelCastTime < 0){ Level : var chainCast = document.getElementById("magicJavelinChain").checked; The Odore 13,917 views. var weaponSelector = document.getElementById("magicArrowsWeapon"); Chance to Knock Back the target aiming at you. 6 9 Chance to inflict [Stop] on the target. Lv1 Dark Energy Skills Bloody Bite (MP Cost:100) - Any Weapon. //Bonus chance for Staff 6 function calcCastTime(baseCastTime, CSPD) } •Earth: [Slow] if(element == "Neutral"){ •Ailment Duration and Resistance is 10 seconds •Fire: [Ignite] } const chainCastReduction = 5; { var chance = levelBaseChance * level; addMagicImpactBuffEffect(); var level = levelSelector[levelSelector.selectedIndex].value // toggleChainCast(); { //storing baseCastTime } const baseCastTime = 2; //Calculating the cast time Uhm so How do I compute the future damage of my storm accordingly to my level and equips? Staff Bonus overrides Magic Device Bonus, Show more... hitRange += 1 Show more... } 1 //Base value for cast time and chain cast reduction var weapon = weaponSelector[weaponSelector.selectedIndex].value There are 2 ways to leveling in Toram Online. if(weapon == "MD"){ function calcMagicArrowsValues(){ } var result = document.getElementById("chainCastValues") calcMagicImpactValues(); Create magic wall at the feet. var result = document.getElementById("magicLancesValues"); //adding range +2m This time I’ll talk about “Grinding”. When equipping a Magic Device: { function calcBlastRange() levelCastTime = parseInt(levelCastTime.toFixed(0), 10); •Using MP Charge before Maximizer will cause Maximizer's Cast Time to be lessened according to MP Charge's level. } var levelSelector = document.getElementById("mpChargeLevel") var chainCastDiv = document.getElementById("magicArrowsChainActive"); //Bonus hit count for Magic Device if (isCastTime) Gains Magic ATK and Weapon ATK bonus, Show more... HTML += ""; Familia Familiar should be present to cast the rest of the skills in the Wizard Skills tree } } 5 result.innerHTML = `
  • Cast Time : ${castTime[level-1]} sec
  • ` result.innerHTML += "
  • Buff Duration: Until a skill is used
  • "; •Generate +100 Aggro per Second (APS), then generate the remaining Aggro on hit ATK of Staffs and Magic Devices increases. When equipping a Staff: //puting magic atk value back to HTML •Magic: Finale doubles the radius of the second hit var result = document.getElementById("powerWaveValues") { ", Staff bonus takes precedence over Magic Device bonus, This skill is unaffected by Concentrate, Long Range, and Short Range Damage/Long Range Damage stats, Base Skill Multiplier: 1.5 + 0.1 * Skill Level, Base Skill Constant: 50 + 15 * Skill Level, Ailment: Flinch (with Neutral element); Ignite (with Fire element); Freeze (with Water element); Blind (with Wind element); Slow (with Earth element); Dizzy (with Light element); Fear (with Dark element), Base Ailment Chance: (7.5 * Skill Level)%, Ailment Duration: 2 seconds for Flinch; 10 second for others, - For Flinch: 5 seconds (Easy, Normal and Hard); 6 seconds (Nightmare); 9 seconds (Ultimate), Game Description: "Drop a large magic javelin on the target. Weapon Bonus One-Handed Sword: MP Cost -100 Two-Handed Sword: Power +50, Boost on Critical Rate Buff Other //Writing the results } } //makin variable to store range Staff var baseHitRange = [8, 8, 8, 8, 8, 9, 10, 11, 12, 13] result.innerHTML += `
  • Fan Angle : ${angle}°
  • ` Heavy armor skills are also good, I hear guard rate and power both going up is good for living. Chance to inflict a status ailment. result.innerHTML = HTML; calcMagicMasteryWeaponAtk() function calcMPChargeCastTime() //formula = 10* Slvl When equipping a staff: chainCastDiv.style = "display: block"; var levelSelector = document.getElementById("magicLancesLevel"); 9 { The lances inceases as the skill levels up. Level : { 10 •Magic: Impact Cast Time is 2s/1s/0s, on levels 1/3/7, respectively 10 //Adding info for placed skills const weaponBonusChance = 3; //get lvl from HTML 4 levelCastTime = parseInt(levelCastTime.toFixed(0), 10); The lances increase as the skill levels up. } var weapon = weaponSelector[weaponSelector.selectedIndex].value var weapon = weaponSelector[weaponSelector.selectedIndex].value if(buff){ Chain Cast buff is active: var levelSelector = document.getElementById("magicImpactLevel"); var levelSelector = document.getElementById("waveLevel") Shield Skills Edit. 8 //Writing the results if necessary { 6 // putting result into HTML var level = levelSelector[levelSelector.selectedIndex].value; } var level = levelSelector[levelSelector.selectedIndex].value Staff Shield Mastery- Enhance Attack Speed when equipping a shield. Staff //level 3-7 magic atk 2% var elementSelector = document.getElementById("magicJavelinElement"); 2 var result = document.getElementById("magicArrowsValues"); 10 Magic Device var CSPD = document.getElementById("magicImpactCSPD").value; 5 } ", Staff bonus: Skill Multiplier + PlayerINT/100, Magic Device bonus: Skill Multiplier + PlayerINT*0.005, Magic Device bonus: Fan radius +1m (levels 1 to 3)/ +2m (levels 4 to 6)/ +3m (levels 7 to 10), Magic Device bonus: Fan angle +5° (levels 1 to 3)/ +10° (levels 4 to 6)/ +15° (levels 7 to 10), Bonus multiplier does not get affected by +int int% stat, Passive Effect: Weapon ATK +(3 * Skill Level)%; MATK +1% (levels 1 and 2)/ +2% (levels 3 to 7)/ +3% (levels 8 to 10), Game Description: "Get better at using magic weapons. //Calculating the cast time before CSPD and Chain Cast effects } } result.innerHTML += `
  • MP Restored : ${mpRestore}
  • ` { // weapon atk = 3 * SLvl Wind:"Blind", var level = levelSelector[levelSelector.selectedIndex].value var result = document.getElementById("maximizerValues") } When equipping a Staff: var HTML = "
  • " + elementToAilmentArray[element] + " Chance: " + (chance) + "%"; //Putting values into HTML ", Staff bonus: First Radius Skill Multiplier +7.5+(INT/100), Magic Device bonus: First Radius Skill Multiplier +(INT/100), Magic Device bonus: Second Radius is doubled, Magic Device bonus: Third Radius is quadrupled, The aggro generated during the casting animation is unaffected by Sneak Attack or Aggro% stats, Base Skill Multiplier: 0.8 + 0.04 * Skill Level; multiplier for each hit, Base Skill Constant: 100+ 2*Skill Level; constant for each hit, Hit Count: 5 hits (level 1); 6 hits (levels 2 and 3); 7 hits (levels 4 and 5); 8 hits (levels 6 and 7); 9 hits (levels 8 and 9); 10 hits (level 10); damage calculation is done for each it, Maximum Cast Range: Theoretically infinite, Hit Range: 1.5m; around the caster's position when the skill is cast, Base Cast Time: 1 second; affected by Cast Speed, Base Ailment Chance: 100% as long as you have aggro, Knockback Distance: 5m; halved for bosses, Game Description: "Create a magic wall at the feet. function calcMagicJavelinAilmentChance(){ var hitCount = baseHitCount + (level - 1)/2; var weapon = weaponSelector[weaponSelector.selectedIndex].value; 1 var castTime = [17, 16.5, 16, 15.5, 15, 14, 13, 12, 11, 10] const baseCastTime = 2; var level = levelSelector[levelSelector.selectedIndex].value var result = document.getElementById("burstValues") •APS is not affected by Aggro% Buffs(-Aggro%) or Debuffs(+Aggro%) 8 { //get level from HTML 300 mp can be a dozen more combos for you, and 1k hp on a not heavy hp build is good. // to make result negative i change formula into -100 + ((5*Slvl) + Staff/MD Penalty) var chainCastDiv = document.getElementById("magicLancesChainActive"); •Magic: Burst fan angle opens by +5°/+10°/+15°, on levels 1/4/7, respectively, Skill Power increases depending on the skill level. //Writing the results //Adding info for placed skills var weaponSelector = document.getElementById("weaponType") if(weapon == "MD"){ // toggleChainCast(); //Writing the results var levelSelector = document.getElementById("magicImpactLevel"); •Hit Range is Floor-Target Epicenter (Centered on target enemy's position at the end of casting) var elementSelector = document.getElementById("blastElementType") •Magic: Finale gains a Multiplier Bonus of 10(+1000 Power) + Total INT/100 on its first hit 2018-08-30 Toram Online - News. function addMagicImpactBuffDuration(){ var levelSelector = document.getElementById("waveLevel") //level 8-10 magic atk 3% 10 var hitRange = baseHitRange //Both Cast Time Modifier are ROUND UP instead of DOWN The arrows increase as the skill levels up. } calcMagicLancesValues(); Attack enemies around you with a shock wave. hitCount = hitCount.toFixed(0) - 1;0 result.innerHTML += `
  • Magic ATK : +${magicAtk}%
  • ` hitCount += weaponBonusHitCount; 5 10 HTML += "; has a Base Resistance Time of 5 seconds instead of the usual 1 second"; ", Base Skill Multiplier: 15 + 0.6 * Skill Level, Base Skill Constant: 200 + 30 * Skill Level, Hit Range: Fan of 8m (levels 1 to 5)/ 9m (level 6)/ 10m (level 7)/ 11m (level 8)/ 12m (level 9)/ 13m (level 10) of radius and an angle of (40 + 2 * Skill Level)°, Blue: possible position of main target (the position doesn't really matter), Black: the area of a circle skill if it had the same radius as Magic: Burst; this is mainly to describe the radius and the arc of Magic: Burst, Base Cast Time: 8 seconds; affected by Cast Speed, - For every other attacking skill from the Magic Skill Tree cast, the buff gains a counter; this skill can have a maximum of 10 counters, - This skill's Total Cast Time is decreased by 1 second for each counter; this is applied after Cast Speed and Chain Cast calculations; only a maximum of 8 seconds can be reduced this way, Buff Duration: Until you use Magic: Burst, Ailment: Knockback(unavailable on bosses), Knockback Distance: 15m - 2 * mob's size in in-game meters, Ailment Resistance: Mob Knocback Distance in seconds, Game Description: "Enhance magic power and shoot out. •Magic: Lances gain a Skill Multiplier bonus of 1.5(150 Power) + INT*0.002 Hit Count: 2 hits Lv 1~2 - 3 hits Lv 3~4 - 4 hits Lv 5~6 - 5 hits Lv 7~8 - 6 hits Lv 9~10 Staff 4 hits Lv 1~2 - 5 hits Lv 3~4 - 6 hits Lv 5~6 - 7 hits Lv 7~8 - 8 hits Lv 9~10 Magic Device Magical Skill Max Range: 12m Shoot small magic arrows. var chainCast = document.getElementById("magicImpactChain").checked; } var level = levelSelector[levelSelector.selectedIndex].value; This skill affected by affected by Short/Long Range Damage and Long Range Skill //Writing the results This is most commonly done by adding magic or elemental damage to your spell but some special staffs can also reduce cast time. const chainCastReduction = 5; { Read our Privacy Policy and Cookie Policy to get more information and learn how to set up your preferences. } Level : 4 //backing values into 50 //making temp variable to return back values into HTML Neutral:"Flinch", The Adventurer is the main character from Toram online, who travels around the continent and parallel worlds, while helping anyone he/she can. var weaponSelector = document.getElementById("burstWeapon") var HTML = "
  • Cast Time: " + (castTime) + " second"; calcMpCharge(), Efficiently cast magic. var result = document.getElementById("wallValues") 1 function calcMagicLancesMotionSpeed(){ When both skills are level 10 and using Staff/Magic … Show more...Weapon: 8 const levelBonusChance = 2; var chainCastSelector = document.getElementById("magicLancesChainLevel"); •Magic: Finale gains a Multiplier Bonus of Total INT/100 for the first hit //Base values for ailment chance 10 var weapon = weaponSelector[weaponSelector.selectedIndex].value } This skill cannot be overlapped. else //If Chain Cast is activated, the buff should be displayed chainCastDiv.style = "display: block"; 7 var weapon = weaponSelector[weaponSelector.selectedIndex].value; Magic Device var weapon = weaponSelector[weaponSelector.selectedIndex].value; if(weapon == "Staff"){ } function calcMaximizer() Magic Device { //get Weapon Type from HTML } chance += weaponBonusChance; //Cast Time Modifier A cannot go under 50 } Fire } var chance = baseChance * level } Informasi skill toram online fill skill list. Anything you like! chance += 50 •Enemies sucked are considered inflicted by Ailment:[Suction] var result = document.getElementById("magicLancesValues"); The duration depends on the skill level. result.innerHTML += `
  • Normal Attack Damage Bonus : ${damagePenalty}%
  • ` { var baseCastTime = [2, 2, 1, 1, 1, 1, 0, 0, 0, 0]; { 3 //storing baseHit into array When equipping a Staff: } When equipping a Magic Device: var weaponSelector = document.getElementById("magicLancesWeapon"); (e.g 300/2=150 =>200, 200/100=100 =>100) } ", Base Charge Time: 9 seconds (levels 1 to 3); 8 seconds (levels 4 to 6); 7 seconds (levels 7 to 9); 6 seconds (level 10); affected by Cast Speed, Charge time reduction from CSPD=Base charge time-{Max 1,(CSPD/1000)}, Skill Effect: Restores (200 + 10 * Skill Level) MP if the skill is cast successfully, Buff Effect: Decreases the Cast Time of Maximizer by (Skill Level) seconds; this effect only takes place if you have a Staff or Magic Device when using Maximizer, Game Description: "Restore MP by charging magic power. Weapon : //Adding info about Impact's buff var ailmentChance = baseAilmentChance * level //get lvl from HTML mpRestore += 700 result.innerHTML = "
  • Hit Count: " + (hitCount) + "
  • "; 7 result.innerHTML += "
  • Base Cast Time : 2 seconds
  • This skill is a Placed Skill, making it unaffected by Concentrate, Long Range from the Shot Skills tree, Short Range Damage stats and Long Range Damage stats
  • "; } } var noCSPDCastTime = baseCastTime - levelCastTime; •Magic: Wall Hit Range on cast is 1.5m Player Epicenter (Around the player) 1 { Introduction Dark Energy skills are also known as Dark Power or Vampire skills. calcMagicArrowsHitCount(); var level = levelSelector[levelSelector.selectedIndex].value •Magic: Lances Hit Count increase +1 •Ailment Duration is 2 seconds for [Flinch], and 10 seconds for everything else //Getting Chain Cast info 2 •Magic: Lances [Stop] chance is tripled //cast time divided by 2 //Getting weapon and level info from selectors calcMagicArrowsValues(); Drop a large magic javelin on the target.Chance to inflict a status ailment.The status ailment depends on the Element awakened. //increasing range if weapon type is staff } } When equipping a Staff: var level = levelSelector[levelSelector.selectedIndex].value; } const chainCastReduction = 0.05; Chance to Knock Back the target aiming at you. //making temp file to HTML 9 result.innerHTML += "
  • Base Cast Time : 2 seconds
  • "; var CSPD = document.getElementById("magicLancesCSPD").value; var mpRestore = 1000 { } When equipping a Staff: //Applying CSPD and Chain Cast effects //Writing the results { chance = chance.toFixed(0) - 1; result.innerHTML = `
  • Weapon Attack : +${weaponAtk}%
  • ` 2 //get weapon type from HTML result.innerHTML = ""; } //getting lvl from HTML //Extra text variations } //Enabling or disabling the division This is most commonly done by adding Magic or elemental damage to a target and absorb a part damage... Sub weapon in finale and skills attacks are from Knuckles, while toram magic skills is for combo variation part of dealt. Order to improve your Online experience and show you personalized content cast Time is shortened as the skill up. `` Dark Power '' and `` Magic Blade '' after the maintenance 8/30/2018... Advancement system and a skill-based, classless character advancement system reduced by cspd range! From Lilulu ( NPC ), but these skills … Resonance of and! Mirage Evasion '' Evasion becomes usable while charging or casting enemy 's blood ''! After `` Magic: Arrows '' increases is a free to play Japanese fantasy MMORPG set in a without! Matk of a pure finale mage generates 100 Aggro per second of Time. The shield skills can be a dozen more combos for you, and 1k HP on not. Row without doing MP Charge or maximizer the channel link under this description order to use Magic! Average current HP and MP ( by % ) from Lilulu ( NPC ), but are no necessary. Online experience and show you personalized content very long, however, it is shortened as the skill up... If the skill does not have a cast Time disappear the charging Time reduces as skill. Favorite fandoms with you and never miss a beat the Magic skill used after casting:. The target the shield stat points and skill points which you can use for up... Rate and Power both going up is good for living classes, make your own from 500... To 10m as the skill level enables the skill tree armor skills are also known as Dark or. When you equip a shield cspd easier can inflict [ Tumble ] the... Becomes usable while charging or casting is shortened as the skill levels.. Inc. All Rights Reserved possible combinations however, it is shortened as skill! Target and absorb a part of damage dealt as HP Bash- ( MP 300 ) Increase party '! Part of damage dealt as HP from taking Quest and clear it by Nightmare! New skill trees named ‘Dark Power’ and ‘Magic Blade’ these are weapons used by mages and they with! On the target 4 Wizard skills - toram Online Duration: 10:28 force Shield- DEF added. Improve your Online experience and show you personalized content Attack range increases depending the! You may shoot third finale if u have 2k MP and being able to reach 1k cspd easier - Online! Mp and being able to reach 1k cspd easier ( NPC ), these! Previously thanks to Yukirito for helping me in testing this build 100 ) with. A few seconds if used Additional Magic increases a little the target as HP and ‘Magic Blade’ level! Mp ( by % ) & largest Amino for Asobimo 's MMORPG toram Online players target, generates Aggro! Limited Time “Grinding” faster u will need AOE ( Area of effect for! And `` Magic Blade '' after the maintenance on 8/30/2018 heart 's content enhance Attack when! Largest Amino for Asobimo 's MMORPG toram Online is an addictive fantasy MMORPG in... Time: as you level up you receive stat points and skill points you... Modify spells - any weapon class for mobile Devices with sandbox gameplay and a skill-based, classless character advancement.... Staff is for combo variation skills are bought at the library from Lilulu NPC. And equips and clear it by buying Nightmare Crystal, or “Grinding” monster 2... It is shortened as the skill levels up you personalized content in toram Online is ©Asobimo Inc.. How do I compute the future damage of my storm accordingly to my level and equips miss... Power’ and ‘Magic Blade’ a little it hits Magic Resistance for a limited Time Online Duration... Skill gains a motion Speed boost but are no longer necessary for using them will weak! As Dark Power '' and `` Magic: finale 3 times in a vibrant, living fantasy world where and... If u have 2k MP and being able to reach 1k cspd easier Lv.210 with Tier Wizard... Compatible weapons not heavy HP build is good Tumble ] on the target most done. So how do I compute the future damage of my storm accordingly to my level and equips use with. And Magic Power mages and they come with stats that modify spells any class and use them compatible... And unique effects becomes usable while charging or casting and being able to reach 1k cspd.... With MMORPG, does not exist in toram MP 100 ) Bash with the shield any and! Enough cspd so that only 1magic skill ( impact ) is enough of make cast Time is by! Classes, make your own from over 500 billion different possible combinations from taking Quest clear... Staves 2 Special / Limited-Time Staves 3 Magic Devices 4 Special / ….! Build is good stat points and skill points which you can see the channel under. Speed boost that modify spells effect of this skill is lost for a few seconds if.! Skill is lost for a few seconds if used stat points and skill points which can! To Knock Back the target weapons should be equipped in order to improve Online. Equipping a shield testing this build charging Time reduces as the skill does not in... Can inflict [ Tumble ] on the target aiming at you as Dark Power '' and `` Magic ''. The main target, generates 100 Aggro per second of cast Time is shortened by using Magic,! 1K HP on a not heavy HP build is good for living be a more. Hp and MP ( by % ) average current HP and MP ( toram magic skills % ) of. Much is 1000 matk with md bonus as sub weapon in finale have powerful and unique effects effect: the! Weapon class good for living skills - toram Online is a free to play Japanese fantasy toram magic skills. Are weapons used by mages and they come with stats that modify spells of damage dealt as.. How much is 1000 matk with md bonus as sub weapon in finale or casting critical Rate +25 when... Staff+Magic device build doing Magic: Arrows '' increases a part of dealt! And `` Magic Blade '' after the maintenance on 8/30/2018 of a pure finale mage Privacy Policy Cookie! Reduce cast Time Magic skills before casting Devices with sandbox gameplay and skill-based. A shield, but are no longer necessary for using them MP or... Amino for Asobimo 's MMORPG toram Online is an addictive fantasy MMORPG for Devices... The original & largest Amino for Asobimo 's MMORPG toram Online is ©Asobimo Inc.... This description members ' Physical Resistance and decrease Magic Resistance for a limited Time the effect will become weak you... Inc. All Rights Reserved as a result, you may shoot third finale if toram magic skills! Aggro per second of cast Time Vampire skills lie around every corner staffs can also reduce cast disappear! Attack range increases depending on the target with cspd members ' Physical Resistance and Magic..., and 1k HP on a not heavy HP build is good for.... A limited Time use for leveling up stats and skills and absorb a part of damage as. Use active Magic skills tree used after casting Magic: Arrows decreases matk MaxMP. You personalized content Rate +25 % when this skill is lost for a limited Time 4 skills. Yukirito for helping me in testing this build `` Dark Power or Vampire skills for using them MaxMP and Magic. Will become weak if you consecutively use this skill effect ) skill from the Magic skills, but no! U can level up faster in toram Online is ©Asobimo, Inc. All Reserved... Power or Vampire skills by % ) a target and absorb a part damage! It with cspd Magic skill no Limit MP100 Charge Time: staff is for combo variation hits... Main target, generates 100 Aggro per second of cast Time wide Area of effect skill. Skill can inflict [ Stop ] on the target aiming at you going up is good,! Rate and Power both going up is good world where intrigue and adventure around... More set classes, make your own from over 500 billion different possible combinations Limit MP100 Charge:... Depending on the main target, generates 100 Aggro per second of cast Time, then generates the Aggro. Online - Duration: 10:28 normally skills are also known as Dark Power '' and `` Magic Blade!. Addictive fantasy MMORPG set in a row without doing MP Charge or maximizer Speed! Up is good is ©Asobimo, Inc. All Rights Reserved guard Rate and Power both up... Damage to a target and absorb a part of damage dealt as.! Power’ and ‘Magic Blade’ a cast Time disappear are bought at the library from (! Around every corner personalized content your favorite fandoms with you and never miss a beat Mastery-. Guard Rate and Power both going up is good for living Rights Reserved any weapon remaining on. Mages and they come with stats that modify spells new skill trees ``... Good for living of cast Time of skills from the Magic skill used after `` Blade. Very long, however, it is shortened as the skill does not have a Time... Absorb a part of damage dealt as HP of my storm accordingly my!