Soul Breaker: another cheap build, 1 hit SBK using Thief's Ring + Celeb Ring, Soul Breaker: another cheap build, 1 hit SBK using 2 Thief's Rings and Mysteltainn Footgear, Meteor Assault: cheapest build with Aspersio and buffs. Of course, if you want to go to the harder maps (3, 4 and 5), you need better stuff with you. The Executioner is another of those pain in the asses. this part is usually optional, as it has more of a logistic support than directly helping your attacks. This guide covers an alternative … Vampire Whitesmiths are explained in this guide: It's a good build, it's a variant from the traditional Niffleheim Whitesmith build: The main issue with the Vampires is that they got higher survival rates once they start with the killing (you need to spam recovery items while mobbing), as they get enemy HP thanks to the Sniper Card and Rideword Hat. Garment: Deviling carded Garment, can be a Skin of Ventoss to get more Flee. 1. They are aggressive, so keep that in mind if you're thinking on going to the maps 3, 4 and 5. No conditions. No Aspersio, using Cold Heart and Thief Ring combo. Most of them are pretty similar, but tactics may change. Stalker with Triple Attack, Aspersio and Priest bufffs. It depends on your style, as always. Garment: Skin of Ventoss or Dragon Manteau with Deviling Card; you could pick Kavach Icarus Card, but it will hurt when you get hit. Demon Race, Dark Property, so gear up yourself properly here. Avoid getting in the middle of a lot of monsters, try to build up "safe" terrain while killing everything. They work in a similar way, but they add Jupitel Thunder and Petrify Attack to the mix. Each item has a base recovery, a random minimum and maximum value. The Hodremlin is the big dog of the Rachel family. Smokie Card if you aren't using a Frilldora, things can get mobby. You can also use it as a swap headgear. Swordsman Branch Swordsman Lord Knight - Berserker LK Leveling Guide Knight - Spear Rambo Sleeper Guide Lord Knight - One-Hit Mavka Farming: Mage Branch High Wizard - Fea's General HW Guide Sage - Leveling Guide: Archer Branch You can always use Shield Reflect to get that last damage. No Aspersio. Vanberk headgear - Lord Kaho's Horn: if you see that you have procced Vanberk Card, you can consider switching to Lord Kaho's Horns for extra damage. You get some awesome Flee, specially if you got a Sherwood (320 Flee), but even without that, 290 Flee is hefty. There is also the issue that, as you are using a dagger, you don't have either Two Hand Quicken or Parry skills. Boss type monster too. You need to mob, Violies are a pain for this, try to bring the mobs near them to take them along the mob. Now, which one to choose? It doesn't have Kaho, but it isn't cheap either and it's a quite specialized set. In this guide we'll teach you how to build your Lord Knight's stats, skills, equips and… Uses 4 Santa Poring Cards, Falcon Muffler combo and Thief Ring with Cold Heart combo. Don't leave out a Hell Poodle Card for recovering. That card is better than Golden Thief Bug shield, as it also protects you from HP sucking skills from Succubi and you can drink your GJs while wearing it. Paladins got a few tricks in their sleeve when dealing this place. Dispel and Spirit Destruction (SP reduction) will make your life miserable, so just avoid these guys, as they aren't aggressive. Grand Cross test build, goes for INT, VIT and DEX, taking advantage on the high damage the DEX provides. It works in the same way as the Brocca build above, but you need to make a mob as big as possible. As explained before, Geffenia is a place where all the monsters are the same. Due to its high MDEF and Shadow Property 4, it's pretty resistant to elemental magic. High DEF variant, trading Kahos and Dragon combo for Magni's Cap, Odin's Blessing and Stone Buckler; used Naght's Manteau to get some +7 garment at a somewhat reasonable price, feel free to switch it. Lower Headgear: ATK or damage raising stuff. Doesn't fetch really high prices as Ring does, but is sellable. Holy Kurobuku is good if you don't have Lord Kaho's Horns or are a tank in a party. With +5 DEX food and Sohee Pet it's 3 hits. Moonlight Flower Card: the cheap way of obtaining Fast Move, but is quite neat, though. It tries to minimize that with some Perfect Dodge and Deviling, but it isn't enough, so this is a build that needs to kill every little thing around. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. In fact, better if you don't have it. Accesories: The Sign, Celebration Ring, Mantis Ring, Brisingamen, Megingjard. - Maiqal Stadfield 1.8M in 30 minutes Minimum of 3.4M per hour. I will use the iRO designation, as Sacrifice sometimes gets confused with Devotion due to iRO calling that skill Sacrifice (sigh). Garment: Deviling Card. With that VIT you can always swap to Hell Poodle Card and recover some HP with meats. They crawl around walking and mobbing on you. Each hit drains 9% of your total HP from you, unavoidable, for a total of 45% per use of this skill. You aren't a mobber, so you don't need the VIT that much (use an Evil Druid Card instead and then switch when you want to get healed). Also, if you are using Cloaking, Hide, Chasewalk or any skill like that, it won't work on these either. Never had a swordsman/knight since the original RO, tanong ko lang anong magandang skill and stats build and starter equips. (Hirap ng buhay pari asa sa party palagi, tapos wala namang magandang loots sa Anubis hehe.) Accesories: Celebration Rings, Glove or Brisinghamen with. This one breaks shield. Go Sniper if you want Agi Crit. Armour: Gloom Under Night Card to one-shot, Bathory if you prefer to be able to avoid magic. Ok, as you're guessing, you're going to look for **Incubus** and **Succubus**. Orc Lord's item drop, stats, hit, flee, range, speed, race, element, size, base exp, job exp, hp and sp. Footgear: General Egnigem Cenia Carded footgear would be best to be able to spam the skill, but you might want a Lady Tanee Card or Mysteltainn Card (for Flee). Frilldora Card if you need Cloaking, sometimes it might save your life, but in most cases, you will be Teleporting. Lord Knight with Brocca and Tirfing, uses Bathory too to avoid the magic and HP sucking. Of course, if you get Aspersio, it's one shots all the way, even with the Hunting Spear. Sometimes, when you Intimidate, the monster goes to other players and attacks them. If you feel like getting the last Turtle General Card, it will be 2 hits. STR increasing things are good, but you prefer the AGI/Flee. Demon race and Shadow property, so you know what to do. You can kill hordes of monsters with it, as long as you have in mind that: Stats are AGI and DEX, rest to LUK. Check it out yourself with monster database and select Mapname e.g. You want to kill everything, or at least, be able to; and Aspersio won't let you kill False Angels. Provoke is a good skill for places with high DEF monsters. They drop 4 different accesories, 3 are sellable at NPC, the 4th one is a good accesory and you want to keep or sell it to other players. It also has a low After Cast Delay, thus being able to use other skills fast. Don't forget the DEX, you want to Hit and Steal too. Endure 3. Roughly speaking, this class has the following gears/skills at its disposal to pierce DEF: Below there is a deeper analysis of each variant. Cheap Stalker, with Triple Attack, Aspersio and Priest buffs. They are pretty slow, though faster than Zombie Prisoners in Glast Heim Prison. But as said, is a pretty good place. Same gears. Damage increasing cards. Yup, it doesn't matter what you did before, or if you have !noks on, or if it's giving warnings or whatever. Accesories: whatever you got to increase damage or STR. No Aspersio, 2 shots. Gloom Under Night affects this too. For those of you willing to read the legal stuff: It says it pretty clearly. Lord Knight with Quadruple Force Katana, full gears and 2 Mantis Rings. The options to be mixed as you wish, are: Bradium Brooch, good stuff, but can get expensive. Gypsies and Clowns, even if they are intended to be support characters, got a few offensive skills that allow them to deliver high damage to a target. Royal Jelly: cures abnormal status, heals, used on a variety of quests. You don't have to worry too much about the size of the mobs (as you'll see below), but on the other hand, you will get more damage, so you'll have to be careful of what you take on (like Abysmal Knights, that Tirfing won't cover, so you'll need Hodremlin if taking on these). In most cases, they won't be included in the calculators, but feel free to consider them and tweak the values accordingly. No Aspersio, so requires 2 BB hits. Armour: Evil Druid Card to avoid status ailments while having low VIT. This is like the Katar build, but you use Ice Pick to pierce the enemy DEF. Keep in mind that there are more efficient classes and builds than others, but in the end, it's to the player's preference to pick the suitable class for them. Your Flee should do the job, but you never know. Green Salads are fairly cheap considering the money you earn here and the time they last. The place is quite creepy, to be honest. I'm at the point where I've outleveled Eggys, Munaks and Bongus for efficient farming. Gloom Under Night. These girls are pretty static and shoot pretty fast, so if you want to mob here, you need to use them as centers. Uses Queen Scaraba Card to help with hitting, so he saves some points for STR. Remember to use Provoke first before using Shield Boomerang, you need that DEF reduced. Sleipnir: the best stuff out there. While this guide focuses on one shotting for more efficiency, survival comes first. Armour: Bathory Card, while Gloom Under Night adds damage, it leaves you open to magic and you don't have a shield. These are the maps: You start in one of them, randomly, once you enter the portal it opens. That doesn't mean that you can't farm here at lower levels, nor that you can't use non transcended classes, just that the guide uses them as reference. Some Stalkers and Rogues, not wanting to give up on their monster, go and attack it, even if it's attacking other players.//. Same but with Hunting Spear. This is a sample build: This build takes advantage of one of the Paladin's skills, the Holy Cross. Get enough DEX to hit, enough VIT to avoid status ailments, rest to AGI. No Shield Reflect. You need to gather a somewhat big mob. Once it pierces DEF, you will pierce through enemy monsters like a hot knife through butter. Plan your characters' skills in Ragnarok Online ahead of time with this easy to use RO Skill Simulator and Planner. This class is squishier than Knights, so don't let them get close to you, or you're pretty much dead. Holy Cross Paladin with Brocca. Every time you get close to one, kill it fast, as they break your armour and hit pretty hard too. Has no SQI grade stuff, but uses Celebration Rings, GEC, Deviling and Excalibur. Both classes would use similar gears, only changing their instruments. Sadly, it also increases the damage they deal on you, so you need to be careful with it. Lower Headgear: ATK or damage raising stuff. Keep them, though don't expect to find too many. Also, most of the cast **Dark Property Soul Strike**, so bring your. TalonRO is pleased to partner once more with GoFundMe Charity this holiday season in our annual fundraiser to benefit Doctors Without Borders. These don't come cheap (you need to kill 5 Tatachos for each one plus a quest, and only last 10 minutes), but might help your survival rate there. Always keep in mind that you can boost your stats, like STR and DEX in a cheap way with Lutie Lady's Pancakes and Green Salads. Martyr's Reckoning is a skill that "charges" you with 5 powerful hits. You will usually need 2. Stalker with Bowling Bash, Aspersio and Priest buffs (Blessing and Increase AGI). Drooping Cat Crew if you don't have Kahos. Morrigane set combo, with Mobster Cards. The Niffleheim build was given in case you got one already and are considering using it there. One of the difficulties there is that there is a mix of Holy and Dark properties monsters there, plus some of them take out your SP, making farming there a bit risky unless you go with a party, or you apply specific tactics. To be able to solo here, you need to be mid-high level. Don't forget that, unlike Lord Knight, Paladins have some decent shield skills, like Autoguard, Defender and Shield Reflect, that can cover you better. Where to find Orc Lord. VIT helps a lot, you want VIT, heaps of VIT, tons of VIT. If you use Songs/Dances with Musical Strike/Throw Arrow skills you will find yourself in a static position, though advantageous (reducing the ASPD and Move of the monsters gives you more time to kill them). Many classes can farm here, as long as you have the proper gears, stat build and the expertise to use it. Of course, there are cards to be dropped, like Abysmal, Bloody Knight or Khalitzburg Cards. Spiral Pierce Lord Knight with TTT Nibelungen. Katars are very rare with this build because they can't pierce the DEF too well. This might have problems with Status ailments, that's why you get VIT. Try not to get mobbed. Tactics are the same as with the previous type of Stalker (Chase Walk, drag the mobs while Stealing, kill them) but remember that you got a bit more staying power if you feel like it (you can Double Strafe pesky monsters and then do whatever you want to do) thanks to the extra Flee. Most times, it will be a bother for your farming. People come here usually to get the Bloody Runes, White Masks and Will of the Darkness (apart from the cards); plus it's the only place to get a Ring. I do not own any of the soundtracks.Property and rights for audio go to respective owners. It shouldn't be too difficult to kill, if you're properly geared, but be careful, it breaks armour. Remember me Not recommended on shared computers. Has Sonic Blow and breaks helm. Holy Marching Hat: autocast Aspersio 2 on you with a chance. 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